The official description confirms that ๐ Clean all the leaves! lets players buy and upgrade tools to clear faster. It does not publish a complete roster. This index therefore starts with the jobs every verified tool record must answer and leaves names, prices, locations, caps, and numerical effects unset until they can be read in the current experience. That is more useful than borrowing a polished but wrong list from another leaf game.
Currently documented tool groups
Starting clearing tool
Purpose: gives every new run a way to remove ordinary leaves.
Known: a usable clearing method must exist for the official timed objective.
Unknown: displayed name, exact reach, speed, and whether it can be replaced.
Status: Needs in-game testing.
Purchasable tools
Purpose: help players go faster as the map expands.
Known: purchases are directly stated by the official description.
Unknown: roster, shop path, costs, unlocks, and clearing roles.
Status: Official system; entity fields pending.
Tool upgrades
Purpose: improve owned equipment or its clearing result.
Known: upgrades are directly stated by the official description.
Unknown: levels, caps, formulas, refund rules, and affected stats.
Status: Official system; values pending.
This is a currently documented index, not a claim that only three tool entities exist. It separates confirmed system roles from the named live inventory that still needs a readable screen and repeatable result.
Fields that make a tool entry useful
Record the exact displayed name first. Add where it becomes available, the visible purchase cost, current upgrade level, and the effect described by the interface. Then add player-facing results: how many passes it needs on a bounded patch, how controllable it feels at edges, what kind of terrain suits it, and the UTC check date.
If the game uses another fieldโcapacity, power, width, speed, cooldown, or a different termโcopy the label exactly rather than translating it into a familiar simulator stat. An icon or visual shape does not prove the tool category. A card becomes trustworthy when identity, availability, and effect can all be connected to the same current build.
Compare bulk clearing and edge cleanup separately
Choose one open patch and one boundary-heavy patch. Start from the same landmark, follow the same route, and compare passes or visible time. The open patch measures broad clearing value. The boundary patch measures control, turning, and the ability to finish small misses without repeated travel.
A single โspeedโ rank hides this difference. A tool that dominates open ground may waste time during the last percentage, while a precise option may be too slow for the bulk phase. List both results and state which phase of a run benefits. Tool Progression turns those roles into a purchase order.
Record purchase and upgrade state
Two players can report different results because one owns a later upgrade, has another area open, or is in a different server version. Every tool entry should therefore include owned upgrade state and availability condition. If a tool is offered only after an area or progress milestone, record the visible condition without guessing a hidden percentage.
Do not mix the base purchase cost with the total cost of all upgrades. Keep each displayed price attached to the step it buys. If the interface changes after purchase, capture both the before and after state. The Upgrade Guide explains how to decide whether the next step is worthwhile.
Choose from an incomplete index
Filter by what you can buy now, then by the job blocking the run. If large lanes take too many passes, prefer a verified improvement to bulk coverage. If the map is mostly clear but edges remain, value control. If a new area just opened, inspect it before committing resources; its geometry may change which job matters.
Do not wait for a universal best tool. The best purchase for an early solo run can differ from a team role or a late completion sweep. A useful recommendation names the area state, remaining job, price seen, upgrade state, and observed tradeoff.
Prevent wrong-game entries
Require Place 92637789841354 or clearly recognizable footage of this experience. Other games can include rakes, blowers, vacuums, bags, upgrades, and secret areas without sharing any data. Never add an entity because its name appears in a search snippet or because it would be logical for leaf cleaning.
Community observations can support a card when the exact game, displayed name, purchase context, and result are visible. Label one-source details Community reported and keep numerical values tied to the August 14, 2026 check or a newer recorded date. Official status is reserved for Roblox or Muffin Interactive statements.
Tool index FAQ
What is the best tool?
No universal named best tool is supported by the checked public evidence. Compare currently available options against the job that costs your run the most time.
Where are the prices and upgrade caps?
Those fields need the current live interface. They are intentionally not copied from another game or guessed from video imagery.
Can a starting tool remain useful?
Possibly, especially for controlled cleanup, but the exact replacement and switching rules need live testing. Judge it on repeatable open and edge patches.
Evidence boundary
Official, August 14, 2026: tools can be bought and upgraded to help players go faster. Needs in-game testing: the complete roster, names, stats, costs, purchase locations, levels, switching, persistence, and patch-sensitive values.